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First-run field notes

PokéSurvivor Best Starters

Scorbunny is a useful first pick if you want a ranged opening and strong base offense: it starts with Ember and has the highest attack multiplier among the 29 selectable starters. Sobble offers a similar combination with Water Gun. Froakie leads on movement speed, while Slowpoke has the largest health pool. Choose between them by the attack shape you prefer and whether you need more health, speed or damage.

All selectable starters, on the same footing

All 29 partners are available in the opening selection. Compare attack multipliers from highest to lowest, with Pokédex number breaking ties. Change the sort to inspect HP or movement speed independently. Base stats exclude permanent upgrades, held items and run cards; a higher attack multiplier does not guarantee a better run.

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29 / 29 starters shown

The 29 starting partners and their unmodified game stats
PartnerTypes / regionHPSpeed (px/s)Attack ×Starting move
Scorbunny#813FireGalar92107×1.09Ember
Torchic#255FireHoenn9097×1.08Ember
Mudkip#258WaterHoenn9295×1.08Water Gun
Sobble#816WaterGalar92107×1.08Water Gun
Turtwig#387GrassSinnoh9591×1.07Vine Whip
Bulbasaur#001Grass / PoisonKanto9097×1.06Vine Whip
Psyduck#054WaterKanto92101×1.06Confusion
Slowpoke#079Water / PsychicKanto11084×1.06Confusion
Totodile#158WaterJohto9296×1.06Water Gun
Treecko#252GrassHoenn88107×1.06Razor Leaf
Litten#725FireAlola90107×1.06Ember
Popplio#728WaterAlola9295×1.06Bubble
Grookey#810GrassGalar92105×1.06Vine Whip
Quaxly#912WaterPaldea9599×1.06Water Gun
Tepig#498FireUnova9997×1.05Ember
Oshawott#501WaterUnova9597×1.05Water Gun
Fuecoco#909FirePaldea10093×1.05Ember
Piplup#393WaterSinnoh9495×1.04Bubble
Chespin#650GrassKalos9594×1.04Vine Whip
Fennekin#653FireKalos88103×1.04Ember
Froakie#656WaterKalos88108×1.04Water Gun
Sprigatito#906GrassPaldea88105×1.04Razor Leaf
Charmander#004FireKanto88105×1.03Ember
Cyndaquil#155FireJohto88105×1.03Ember
Chimchar#390FireSinnoh90104×1.02Ember
Rowlet#722Grass / FlyingAlola10196×1.00Razor Leaf
Squirtle#007WaterKanto9096×0.97Water Gun
Chikorita#152GrassJohto9097×0.97Vine Whip
Snivy#495GrassUnova90104×0.95Razor Leaf

An attack multiplier modifies move damage; it is not a damage-per-second measurement. Movement speed uses the game's pixels per second. Open a partner for its complete learnset.

Pick for the problem you want to solve

Start with the stat or attack behavior your next run needs. The ranged picks suit players who want to keep moving around enemies. The health and coverage picks exchange some movement speed or attack multiplier for a different opening. None requires collecting a legendary or spending gacha tickets first.

  • Ranged offense: Scorbunny

    Ranged offense: Scorbunny: Its 1.09 attack multiplier leads this starter pool, alongside 107 movement speed and 92 HP. Ember fires at the nearest enemy, so this is a practical starting recommendation when you want a fast Fire partner with a simple projectile attack. Raise Ember to level five and take Power to prepare Fire Blast.

  • Piercing projectiles: Sobble

    Piercing projectiles: Sobble: Sobble has 92 HP and 107 speed, matching Scorbunny in those two fields, with a 1.08 attack multiplier. Water Gun is a piercing jet rather than Ember's fireball. Pick between them by attack behavior and Water versus Fire coverage; the small multiplier difference does not establish which will clear every encounter faster.

  • Movement first: Froakie

    Movement first: Froakie: At 108 speed, Froakie is the fastest selectable starter in PokéSurvivor. It starts with Water Gun, but its 88 HP and 1.04 attack multiplier are below Sobble's. Choose it when movement is your priority, while recognizing that one extra speed point comes with lower health and base offense.

  • Largest health pool: Slowpoke

    Largest health pool: Slowpoke: Slowpoke has 110 HP, the highest starter value, and begins with the homing Confusion attack. Its 84 speed is also the lowest in this group. A larger health pool gives room for mistakes, but the movement tradeoff matters when leaving a crowded area. Water / Psychic typing adds both types to its ordinary learning pool.

  • More HP with Ember: Fuecoco

    More HP with Ember: Fuecoco: Fuecoco starts with the same Ember attack as Scorbunny, with 100 HP, 93 speed and a 1.05 attack multiplier. It is an alternative if you want a larger health pool without changing that opening move. Compare the movement loss directly instead of treating all Fire starters as interchangeable.

  • Two-type learning pool: Rowlet

    Two-type learning pool: Rowlet: Rowlet's Grass / Flying types give it access to both move pools, plus the Normal moves available to every partner. It starts with returning Razor Leaf projectiles and has 101 HP, 96 speed and a 1.00 attack multiplier. Choose it for that broader learning pool and attack shape, rather than for the highest offensive stat.

Six opening moves across the starter pool

A familiar Pokémon name does not tell you how its first attack behaves here. The 29 starters share six opening moves. Compare their shapes before choosing: Vine Whip sweeps nearby space, Razor Leaf travels out and back, and Confusion seeks a target. Check each attack's five-level track before choosing which upgrades to pursue.

Starting attacks and the run card needed for their evolution
Starting moveWhat it doesEvolutionRequired run card
EmberA fireball at the nearest enemy.Fire BlastPower
Water GunA piercing jet. Reliable at any range.ScaldPower
BubbleA fan of bubbles that slows whatever they touch.SurfSprint
Vine WhipLong-range whips in a wide arc.Power WhipPower
Razor LeafTwo leaves that fly out and back, cutting both ways.Leaf StormReflexes
ConfusionA wave that homes in on its target.PsyshockReflexes
HP, movement speed and attack multiplier for all 29 selectable PokéSurvivor starters
Compare HP, movement speed and attack multiplier across all 29 starters. These values apply to PokéSurvivor rather than main-series Pokémon battles.

You can reject the personality-test suggestion

You can reject the personality test's suggested partner and choose another starter. You do not need to tune your answers to obtain the recommendation above. The starting selection includes the nine generations' Grass, Fire and Water starters, plus Psyduck and Slowpoke: 29 choices in total.

Psyduck is a useful exception to check before planning a build. It is Water-type but starts with Psychic-type Confusion. Its ordinary learning pool follows Water plus Normal; starting with Confusion does not grant it the whole Psychic pool. Slowpoke, by contrast, is Water / Psychic and can learn moves from both types. Treat the starting attack separately from the moves available at later level-ups.

Turn the starter choice into an opening plan

After choosing a partner, identify its starting attack and the stat card that unlocks its evolution. Ember, Water Gun and Vine Whip need Power; Bubble needs Sprint; Razor Leaf and Confusion need Reflexes. The card may be taken before the attack reaches level five, so a useful prerequisite card need not wait until the last move upgrade.

During the run, inspect the selected move group when learning another attack. A partner has four move slots, and a separate inactive slot does not fire alongside your current selection. On desktop, 1–4 or Q/E changes the active group. This makes the opening attack's behavior relevant even after you have learned several moves.

Keep the next choice tied to a concrete need: improve the attack you are using, take its missing evolution card, or add an attack with useful coverage. Normal moves are available to all partners, alongside their own types. Buff moves supply temporary boosts instead of direct damage and have no move evolution, so selecting a support attack changes what your active group contributes.

Use the comparison for a fresh collection

The wider Pokédex contains partners that must be collected through other routes. A high-stat legendary from the full roster is therefore not a substitute for a selectable starting partner on a fresh save. Choose an opening starter first, then compare the wider roster as you collect more partners.

Base HP, speed and attack multiplier answer different questions. They do not include a move's projectile count, hit geometry, status effects or type matchup. Two starters with the same opening move can still differ in stats, and a dual-type partner can gain more future learning options. Compare one priority at a time, then open the relevant partner and move records before committing to a different build.

Scorbunny's attack multiplier, Froakie's movement speed and Slowpoke's health each favor a different opening plan. Choose the advantage that helps you keep your active move on enemies while leaving room to dodge. A broader typed learnset can matter later even when another starter has the stronger opening stat.

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