Regional collection · legendary encounters
PokéSurvivor Legendaries
Find the region, arena themes and encounter behavior for all 87 legendary and mythical partners. Winning an ordinary rift grants a Bond; obtaining the normal playable partner uses the regional gacha. A shiny encounter offers a separate unlock route when that partner has a shiny form. Use the regional directory to locate your target, check its starting move and base stats, then prepare for its arena. A five-star rarity result and a legendary flag are separate properties, so banner guarantees do not promise a particular legendary.
Follow the route for the reward you want
Find the partner's regional banner: Use the directory below to identify its region and rarity. Spend earned tickets in that region when your goal is a normal playable partner; defeating a normal arena version is a different progression task.
Prepare attacks before entering a rift: Check both types, the possible arena themes and whether the encounter uses ranged attacks or charging behavior. A dual-type legendary enters an arena based on one of its types, chosen at random.
Finish the arena within two minutes: The portal stays open for 45 seconds. Entering moves the group into a closed arena with a 120-second fight limit. Victory grants a Bond; losing or running out of time returns you to the main run without that reward.
Check shiny eligibility separately: A shiny-capable rift target rolls its shiny form at 1 in 512. Defeating a shiny enemy unlocks its shiny partner form. Glastrier and Koraidon have no shiny form in this roster, so they have no eligible shiny arena roll.
Use regional pulls for the normal playable form
One pull costs one regular ticket. A ten-pull costs ten regular tickets or one ten-pull ticket. The normal rarity weights are 45%, 30%, 17%, 6.5% and 1.5% for one through five stars. After choosing a rarity, the game selects a partner from that rarity's regional pool. The 1.5% figure is therefore the chance of any five-star result, not the chance of your named target.
Mewtwo belongs to Kanto's six-partner five-star pool, making its ordinary single-pull chance 1.5% ÷ 6 = 0.25%. Arceus belongs to Sinnoh's fifteen-partner five-star pool, giving 0.10%. Divide the 1.5% five-star rate by the number of five-star partners in your target's region. Those figures do not include an approaching pity guarantee or a guaranteed final ten-pull result.
Each banner keeps independent pity. After 69 consecutive pulls without a five-star result in that banner, pull 70 guarantees five stars and a five-star result resets its counter. The guarantee chooses from the whole regional five-star pool. In a ten-pull, if the first nine results contain no four-star or higher, the tenth uses the four- and five-star weights, unless hard pity already forces five stars. Neither guarantee selects a specific legendary.
| Region | Legendary / mythical partners | All five-star partners | Base chance for one five-star target |
|---|---|---|---|
| Kanto | 5 | 6 | 0.2500% |
| Johto | 6 | 7 | 0.2143% |
| Hoenn | 10 | 13 | 0.1154% |
| Sinnoh | 14 | 15 | 0.1000% |
| Unova | 13 | 14 | 0.1071% |
| Kalos | 6 | 7 | 0.2143% |
| Alola | 16 | 17 | 0.0882% |
| Galar | 11 | 12 | 0.1250% |
| Paldea | 6 | 12 | 0.1250% |
Target chances are for an ordinary single pull before pity or the ten-pull guarantee. Every member of a region's five-star pool shares the 1.5% rarity roll.
Find the portal without assuming a fixed spawn time
Rift checks begin after 75 run seconds and use a 30-second interval. Eligible misses raise the next chance through 20%, 40%, 60%, 80% and 100%. A living regular boss prevents a check from counting. These checks are a chance to open a nearby portal rather than a schedule for one named partner. No ordinary rifts open at or after minute 28, before the separate minute-30 Judgment encounter.
Once a portal appears, you have 45 seconds to enter. Entering moves the whole co-op group into the arena, so coordinate before crossing. The selected opponent is drawn from the legendary pool, with weight 4 for a partner you have not defeated and weight 1 after a win. New victories reduce repeat weighting, but a weight of 4 is not a 4% encounter chance and does not guarantee the next target.
Plan for arena terrain and the opponent's behavior
There are 18 ordinary arena themes, one for each type. A dual-type target chooses one of its types for the arena: Articuno can appear in Eternal Glacier or Sky Peak, while Celebi can appear in Mind Temple or Emerald Jungle. Arena themes can force their own weather, which changes attack effectiveness. Prepare against the opponent's types as well as the environment; the arena theme does not remove its second type.
Of the 87 legendary encounters, 64 use ranged attacks and 23 charge at you. Ranged behavior is assigned when a target has Psychic, Electric, Ghost, Fairy, Fire, Water, Ice or Dragon among its types; the remaining encounters use charging behavior. Read that label before deciding how much distance to keep. Legendary enemies collide with walls and columns, so terrain affects both pursuit and your ability to connect attacks. Use the game's softened type multipliers rather than assuming main-series immunity rules.
Separate partner stats from arena boss scaling
The HP shown in a partner's field note belongs to its playable form. An ordinary legendary boss instead uses round((3,200 + 9 × t) × (1 + 0.3 × (n − 1)) × group factor), where t is the run time in seconds when it spawns, n is the player count, and the group factor is 1 in solo or 1.4 with multiple players. Its base contact damage uses round(36 + t ÷ 20).
For a boss spawned at ten run minutes, solo HP is 8,600 and base contact damage is 66. With two players, that HP becomes 15,652; with four, it becomes 22,876. These examples describe the base spawn formulas before further combat modifiers. A later arena raises the boss's starting health even when the named target is unchanged. The fight still has the same 120-second limit, making damage uptime relevant alongside survival.
Treat a shiny unlock as a separate outcome
The rift's 1-in-512 shiny roll occurs after the game chooses a shiny-capable legendary. It is not a 1-in-512 chance of meeting a particular shiny species on every portal. Glastrier and Koraidon cannot appear as shiny rift opponents. When an eligible shiny enemy appears, defeating it unlocks that shiny partner form; a normal rift victory grants the Bond instead of adding the normal partner.
An eligible gacha result uses a separate 1% shiny roll. A duplicated shiny result is redirected to an unowned shiny in the same rarity pool; if that pool has no missing shinies, it becomes a normal result. Normal duplicates return coins according to rarity, including 300 coins for a five-star duplicate. This means a duplicate result, a new normal partner, a shiny unlock and a Bond are different rewards to track when choosing your next collection task.
Legendary directory by region
Choose a region, then open a partner's field note. Base partner stats describe the playable form; the arena boss uses the separate scaling formula below. Listed arena themes are alternatives for a dual-type target.
Kanto 5 partners
Johto 6 partners
Hoenn 10 partners
Sinnoh 14 partners
Unova 13 partners
Kalos 6 partners
Alola 16 partners
Galar 11 partners
Paldea 6 partners
Sources
- Official legendary guide
- Official legendary flags, regions and partner data
- Official rift selection, arena timing and Bond reward
- Official regional gacha rates, pity and duplicate results
- Official arena themes and weather
- Official co-op HP scaling
- Official enemy defeat and shiny unlocks
- Official shiny eligibility metadata