Aerial Ace
Aerial Ace is a Flying dash move. It starts with 18 damage per event and a 0.75-second cooldown, with 5 levels. 102 partners can learn Aerial Ace, and 0 start with it. You dive and slash everything you pass through.
Base move facts
- Type
- Flying
- Behavior
- Dash
- Max level
- 5
- Cooldown (s)
- 0.75
- Base damage
- 18
- Learners
- 102
Aerial Ace: levels 1–5
Aerial Ace starts with a 0.75-second cooldown, changing to 0.5625 seconds at level five.
| Move level | Cooldown (s) | Damage per event | Radius / reach | Width | Knockback |
|---|---|---|---|---|---|
| Aerial Ace · level 1 | 0.75 | 18 | 120 | 40 | 60 |
| Aerial Ace · level 2 | 0.75 | 25.2 | 120 | 40 | 60 |
| Aerial Ace · level 3 | 0.75 | 25.2 | 156 | 40 | 60 |
| Aerial Ace · level 4 | 0.5625 | 25.2 | 156 | 40 | 60 |
| Aerial Ace · level 5 | 0.5625 | 40.32 | 156 | 56 | 60 |
Aerial Ace: type-adjusted event examples
Aerial Ace: 18 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.
| Target partner | Defending types | Type factor (%) | Level-one event damage | Level-five event damage |
|---|---|---|---|---|
| Charizard | Fire / Flying | 100% | 18 | 40.32 |
| Butterfree | Bug / Flying | 160% | 28.8 | 64.512 |
| Pidgey | Normal / Flying | 100% | 18 | 40.32 |
| Pidgeotto | Normal / Flying | 100% | 18 | 40.32 |
| Pidgeot | Normal / Flying | 100% | 18 | 40.32 |
Aerial Ace: upgrade choices
Aerial Ace has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.
- Aerial Ace's level 2 card changes damage per event by multiplying by 1.4.
- Aerial Ace's level 3 card changes radius / reach by multiplying by 1.3.
- Aerial Ace's level 4 card changes cooldown (s) by multiplying by 0.75.
- Aerial Ace's level 5 card changes damage per event by multiplying by 1.6 and width by multiplying by 1.4.
Aerial Ace: evolution condition
Aerial Ace evolves into Acrobatics with the Sprint run stat card.
- Bring Aerial Ace to level 5.
- Take the Sprint card while preparing Aerial Ace; it may be taken before the move reaches maximum level.
- Choose Aerial Ace's golden evolution card for Acrobatics.
Aerial Ace: regional learning pools
Aerial Ace's 102 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Aerial Ace supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.
| Regional banner | Can learn the move | Start with the move | Opening starters that can learn it | Shiny-capable learners |
|---|---|---|---|---|
| Kanto | 19 | 0 | 0 | 19 |
| Johto | 19 | 0 | 0 | 19 |
| Hoenn | 12 | 0 | 0 | 12 |
| Sinnoh | 14 | 0 | 0 | 14 |
| Unova | 17 | 0 | 0 | 17 |
| Kalos | 8 | 0 | 0 | 8 |
| Alola | 6 | 0 | 1 | 6 |
| Galar | 5 | 0 | 0 | 5 |
| Paldea | 2 | 0 | 0 | 2 |
Aerial Ace: starting partner choices
No partner starts with Aerial Ace; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.