Agility
Agility is a Normal buff move. It starts with a temporary stat effect and a 0.85-second cooldown, with 5 levels. 966 partners can learn Agility, and 0 start with it. Deals no damage: builds SPEED while active.
Base move facts
- Type
- Normal
- Behavior
- Buff
- Max level
- 5
- Cooldown (s)
- 0.85
- Learners
- 966
Agility: levels 1–5
Agility starts with a 0.85-second cooldown, changing to 0.85 seconds at level five.
| Move level | Cooldown (s) | Effect duration (s) | Maximum stacks | Boost per stack | Boosted stat |
|---|---|---|---|---|---|
| Agility · level 1 | 0.85 | 7 | 5 | 0.1 | Speed |
| Agility · level 2 | 0.85 | 7 | 6 | 0.1 | Speed |
| Agility · level 3 | 0.85 | 7 | 6 | 0.14 | Speed |
| Agility · level 4 | 0.85 | 10.5 | 6 | 0.14 | Speed |
| Agility · level 5 | 0.85 | 10.5 | 7 | 0.196 | Speed |
Agility: type-adjusted event examples
Agility supports these eligible partners. The Speed examples show one level-one stack and a full level-five stack set, starting with no other upgrades, equipment or slowdown effects.
| Learning partner | Types | Base movement speed | One stack at level 1 | Maximum stacks at level 5 | Starting attack |
|---|---|---|---|---|---|
| Bulbasaur | Grass / Poison | 97 | 106.7 | 230.084 | Vine Whip |
| Ivysaur | Grass / Poison | 103 | 113.3 | 244.316 | Vine Whip |
| Venusaur | Grass / Poison | 112 | 123.2 | 265.664 | Vine Whip |
| Charmander | Fire | 105 | 115.5 | 249.06 | Ember |
| Charmeleon | Fire | 112 | 123.2 | 265.664 | Ember |
Agility: upgrade choices
Agility has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.
- Agility's level 2 card changes maximum stacks by adding 1.
- Agility's level 3 card changes boost per stack by multiplying by 1.4.
- Agility's level 4 card changes effect duration (s) by multiplying by 1.5.
- Agility's level 5 card changes maximum stacks by adding 1 and boost per stack by multiplying by 1.4.
Agility: evolution condition
Agility is a buff with no golden move evolution. Its improvement path changes the temporary stat effect.
- Agility boosts Speed by 0.1 per stack at level one.
- Agility's maximum stacks change from 5 at level one to 7 at level five.
- Agility's effect duration changes from 7 to 10.5 seconds over its upgrade track.
Agility: regional learning pools
Agility's 966 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Agility supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.
| Regional banner | Can learn the move | Start with the move | Opening starters that can learn it | Shiny-capable learners |
|---|---|---|---|---|
| Kanto | 151 | 0 | 5 | 151 |
| Johto | 100 | 0 | 3 | 100 |
| Hoenn | 135 | 0 | 3 | 135 |
| Sinnoh | 107 | 0 | 3 | 107 |
| Unova | 141 | 0 | 3 | 140 |
| Kalos | 70 | 0 | 3 | 70 |
| Alola | 83 | 0 | 3 | 83 |
| Galar | 87 | 0 | 3 | 83 |
| Paldea | 92 | 0 | 3 | 89 |
Agility: starting partner choices
No partner starts with Agility; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.