Aura Sphere
Aura Sphere is a Fighting projectile move. It starts with 17 damage per event and a 0.62-second cooldown, with 5 levels. 68 partners can learn Aura Sphere, and 0 start with it. An energy sphere that never misses.
Base move facts
- Type
- Fighting
- Behavior
- Projectile
- Max level
- 5
- Cooldown (s)
- 0.62
- Base damage
- 17
- Learners
- 68
Aura Sphere: levels 1–5
Aura Sphere starts with a 0.62-second cooldown, changing to 0.465 seconds at level five.
| Move level | Cooldown (s) | Damage per event | Count | Piercing | Projectile / orbit speed | Projectile lifetime (s) | Projectile size | Projectile spread |
|---|---|---|---|---|---|---|---|---|
| Aura Sphere · level 1 | 0.62 | 17 | 1 | 0 | 300 | 2 | 8 | 0.1 |
| Aura Sphere · level 2 | 0.62 | 17 | 2 | 0 | 300 | 2 | 8 | 0.14 |
| Aura Sphere · level 3 | 0.62 | 24.65 | 2 | 0 | 300 | 2 | 8 | 0.14 |
| Aura Sphere · level 4 | 0.465 | 24.65 | 2 | 0 | 300 | 2 | 8 | 0.14 |
| Aura Sphere · level 5 | 0.465 | 24.65 | 3 | 1 | 300 | 2 | 8 | 0.168 |
Aura Sphere: type-adjusted event examples
Aura Sphere: 17 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.
Aura Sphere: upgrade choices
Aura Sphere has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.
- Aura Sphere's level 2 card changes count by adding 1 and projectile spread by multiplying by 1.4.
- Aura Sphere's level 3 card changes damage per event by multiplying by 1.45.
- Aura Sphere's level 4 card changes cooldown (s) by multiplying by 0.75.
- Aura Sphere's level 5 card changes count by adding 1 and piercing by adding 1 and projectile spread by multiplying by 1.2.
Aura Sphere: evolution condition
Aura Sphere evolves into Focus Blast with the Reflexes run stat card.
- Bring Aura Sphere to level 5.
- Take the Reflexes card while preparing Aura Sphere; it may be taken before the move reaches maximum level.
- Choose Aura Sphere's golden evolution card for Focus Blast.
Aura Sphere: regional learning pools
Aura Sphere's 68 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Aura Sphere supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.
| Regional banner | Can learn the move | Start with the move | Opening starters that can learn it | Shiny-capable learners |
|---|---|---|---|---|
| Kanto | 8 | 0 | 0 | 8 |
| Johto | 3 | 0 | 0 | 3 |
| Hoenn | 7 | 0 | 0 | 7 |
| Sinnoh | 7 | 0 | 0 | 7 |
| Unova | 14 | 0 | 0 | 14 |
| Kalos | 4 | 0 | 0 | 4 |
| Alola | 10 | 0 | 0 | 10 |
| Galar | 6 | 0 | 0 | 6 |
| Paldea | 9 | 0 | 0 | 8 |
Aura Sphere: starting partner choices
No partner starts with Aura Sphere; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.