Flash Cannon
Flash Cannon is a Steel beam move. It starts with 23 damage per event and a 1.05-second cooldown, with 5 levels. 61 partners can learn Flash Cannon, and 0 start with it. A piercing beam of metallic light.
Base move facts
- Type
- Steel
- Behavior
- Beam
- Max level
- 5
- Cooldown (s)
- 1.05
- Base damage
- 23
- Learners
- 61
Flash Cannon: levels 1–5
Flash Cannon starts with a 1.05-second cooldown, changing to 0.7875 seconds at level five.
| Move level | Cooldown (s) | Damage per event | Radius / reach | Width |
|---|---|---|---|---|
| Flash Cannon · level 1 | 1.05 | 23 | 220 | 30 |
| Flash Cannon · level 2 | 1.05 | 33.35 | 220 | 30 |
| Flash Cannon · level 3 | 1.05 | 33.35 | 286 | 39 |
| Flash Cannon · level 4 | 0.7875 | 33.35 | 286 | 39 |
| Flash Cannon · level 5 | 0.7875 | 50.025 | 286 | 39 |
Flash Cannon: type-adjusted event examples
Flash Cannon: 23 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.
| Target partner | Defending types | Type factor (%) | Level-one event damage | Level-five event damage |
|---|---|---|---|---|
| Magnemite | Electric / Steel | 36% | 8.28 | 18.009 |
| Magneton | Electric / Steel | 36% | 8.28 | 18.009 |
| Forretress | Bug / Steel | 60% | 13.8 | 30.015 |
| Steelix | Steel / Ground | 60% | 13.8 | 30.015 |
| Scizor | Bug / Steel | 60% | 13.8 | 30.015 |
Flash Cannon: upgrade choices
Flash Cannon has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.
- Flash Cannon's level 2 card changes damage per event by multiplying by 1.45.
- Flash Cannon's level 3 card changes radius / reach by multiplying by 1.3 and width by multiplying by 1.3.
- Flash Cannon's level 4 card changes cooldown (s) by multiplying by 0.75.
- Flash Cannon's level 5 card changes damage per event by multiplying by 1.5.
Flash Cannon: evolution condition
Flash Cannon evolves into Steel Beam with the Armor run stat card.
- Bring Flash Cannon to level 5.
- Take the Armor card while preparing Flash Cannon; it may be taken before the move reaches maximum level.
- Choose Flash Cannon's golden evolution card for Steel Beam.
Flash Cannon: regional learning pools
Flash Cannon's 61 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Flash Cannon supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.
| Regional banner | Can learn the move | Start with the move | Opening starters that can learn it | Shiny-capable learners |
|---|---|---|---|---|
| Kanto | 2 | 0 | 0 | 2 |
| Johto | 4 | 0 | 0 | 4 |
| Hoenn | 9 | 0 | 0 | 9 |
| Sinnoh | 10 | 0 | 0 | 10 |
| Unova | 12 | 0 | 0 | 12 |
| Kalos | 4 | 0 | 0 | 4 |
| Alola | 8 | 0 | 0 | 8 |
| Galar | 3 | 0 | 0 | 3 |
| Paldea | 9 | 0 | 0 | 9 |
Flash Cannon: starting partner choices
No partner starts with Flash Cannon; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.