Grass Knot
Grass Knot is a Grass aura move. It starts with 9 damage per event and a 0.55-second cooldown, with 5 levels. 118 partners can learn Grass Knot, and 0 start with it. Roots that snare and pound everything near you.
Base move facts
- Type
- Grass
- Behavior
- Aura
- Max level
- 5
- Cooldown (s)
- 0.55
- Base damage
- 9
- Learners
- 118
Grass Knot: levels 1–5
Grass Knot starts with a 0.55-second cooldown, changing to 0.385 seconds at level five.
| Move level | Cooldown (s) | Damage per event | Radius / reach |
|---|---|---|---|
| Grass Knot · level 1 | 0.55 | 9 | 76 |
| Grass Knot · level 2 | 0.55 | 9 | 98.8 |
| Grass Knot · level 3 | 0.55 | 13.05 | 98.8 |
| Grass Knot · level 4 | 0.385 | 13.05 | 98.8 |
| Grass Knot · level 5 | 0.385 | 19.575 | 128.44 |
Grass Knot: type-adjusted event examples
Grass Knot: 9 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.
Grass Knot: upgrade choices
Grass Knot has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.
- Grass Knot's level 2 card changes radius / reach by multiplying by 1.3.
- Grass Knot's level 3 card changes damage per event by multiplying by 1.45.
- Grass Knot's level 4 card changes cooldown (s) by multiplying by 0.7.
- Grass Knot's level 5 card changes radius / reach by multiplying by 1.3 and damage per event by multiplying by 1.5.
Grass Knot: evolution condition
Grass Knot evolves into Frenzy Plant with the Vigor run stat card.
- Bring Grass Knot to level 5.
- Take the Vigor card while preparing Grass Knot; it may be taken before the move reaches maximum level.
- Choose Grass Knot's golden evolution card for Frenzy Plant.
Grass Knot: regional learning pools
Grass Knot's 118 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Grass Knot supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.
| Regional banner | Can learn the move | Start with the move | Opening starters that can learn it | Shiny-capable learners |
|---|---|---|---|---|
| Kanto | 14 | 0 | 1 | 14 |
| Johto | 10 | 0 | 1 | 10 |
| Hoenn | 17 | 0 | 1 | 17 |
| Sinnoh | 14 | 0 | 1 | 14 |
| Unova | 19 | 0 | 1 | 19 |
| Kalos | 9 | 0 | 1 | 9 |
| Alola | 12 | 0 | 1 | 12 |
| Galar | 9 | 0 | 1 | 9 |
| Paldea | 14 | 0 | 1 | 14 |
Grass Knot: starting partner choices
No partner starts with Grass Knot; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.