Quick Attack
Quick Attack is a Normal dash move. It starts with 20 damage per event and a 0.75-second cooldown, with 5 levels. 966 partners can learn Quick Attack, and 0 start with it. You dash at the enemy like lightning and hit everything on the way.
Base move facts
- Type
- Normal
- Behavior
- Dash
- Max level
- 5
- Cooldown (s)
- 0.75
- Base damage
- 20
- Learners
- 966
Quick Attack: levels 1–5
Quick Attack starts with a 0.75-second cooldown, changing to 0.5625 seconds at level five.
| Move level | Cooldown (s) | Damage per event | Radius / reach | Width | Knockback |
|---|---|---|---|---|---|
| Quick Attack · level 1 | 0.75 | 20 | 110 | 34 | 40 |
| Quick Attack · level 2 | 0.75 | 28 | 110 | 34 | 40 |
| Quick Attack · level 3 | 0.75 | 28 | 143 | 34 | 40 |
| Quick Attack · level 4 | 0.5625 | 28 | 143 | 34 | 40 |
| Quick Attack · level 5 | 0.5625 | 44.8 | 143 | 47.6 | 40 |
Quick Attack: type-adjusted event examples
Quick Attack: 20 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.
| Target partner | Defending types | Type factor (%) | Level-one event damage | Level-five event damage |
|---|---|---|---|---|
| Bulbasaur | Grass / Poison | 100% | 20 | 44.8 |
| Ivysaur | Grass / Poison | 100% | 20 | 44.8 |
| Venusaur | Grass / Poison | 100% | 20 | 44.8 |
| Charmander | Fire | 100% | 20 | 44.8 |
| Charmeleon | Fire | 100% | 20 | 44.8 |
Quick Attack: upgrade choices
Quick Attack has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.
- Quick Attack's level 2 card changes damage per event by multiplying by 1.4.
- Quick Attack's level 3 card changes radius / reach by multiplying by 1.3.
- Quick Attack's level 4 card changes cooldown (s) by multiplying by 0.75.
- Quick Attack's level 5 card changes damage per event by multiplying by 1.6 and width by multiplying by 1.4.
Quick Attack: evolution condition
Quick Attack evolves into Extreme Speed with the Sprint run stat card.
- Bring Quick Attack to level 5.
- Take the Sprint card while preparing Quick Attack; it may be taken before the move reaches maximum level.
- Choose Quick Attack's golden evolution card for Extreme Speed.
Quick Attack: regional learning pools
Quick Attack's 966 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Quick Attack supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.
| Regional banner | Can learn the move | Start with the move | Opening starters that can learn it | Shiny-capable learners |
|---|---|---|---|---|
| Kanto | 151 | 0 | 5 | 151 |
| Johto | 100 | 0 | 3 | 100 |
| Hoenn | 135 | 0 | 3 | 135 |
| Sinnoh | 107 | 0 | 3 | 107 |
| Unova | 141 | 0 | 3 | 140 |
| Kalos | 70 | 0 | 3 | 70 |
| Alola | 83 | 0 | 3 | 83 |
| Galar | 87 | 0 | 3 | 83 |
| Paldea | 92 | 0 | 3 | 89 |
Quick Attack: starting partner choices
No partner starts with Quick Attack; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.