String Shot

String Shot is a Bug mine move. It starts with 14 damage per event and a 1.1-second cooldown, with 5 levels. 89 partners can learn String Shot, and 0 start with it. Leaves webs on the ground that trap and greatly slow whoever steps on them.

Base move facts

Type
Bug
Behavior
Mine
Max level
5
Cooldown (s)
1.1
Base damage
14
Learners
89

String Shot: levels 1–5

String Shot starts with a 1.1-second cooldown, changing to 0.825 seconds at level five.

String Shot: levels 1–5
Move levelCooldown (s)Damage per eventRadius / reachCountEffect duration (s)
String Shot · level 11.1145627
String Shot · level 21.1145637
String Shot · level 31.1215637
String Shot · level 41.12172.837
String Shot · level 50.8252172.847

String Shot: type-adjusted event examples

String Shot: 14 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.

String Shot: type-adjusted event examples
Target partnerDefending typesType factor (%)Level-one event damageLevel-five event damage
CaterpieBug100%1421
MetapodBug100%1421
ButterfreeBug / Flying60%8.412.6
WeedleBug / Poison60%8.412.6
KakunaBug / Poison60%8.412.6

String Shot: upgrade choices

String Shot has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.

  1. String Shot's level 2 card changes count by adding 1.
  2. String Shot's level 3 card changes damage per event by multiplying by 1.5.
  3. String Shot's level 4 card changes radius / reach by multiplying by 1.3.
  4. String Shot's level 5 card changes count by adding 1 and cooldown (s) by multiplying by 0.75.

String Shot: evolution condition

String Shot evolves into Sticky Web with the Reflexes run stat card.

  1. Bring String Shot to level 5.
  2. Take the Reflexes card while preparing String Shot; it may be taken before the move reaches maximum level.
  3. Choose String Shot's golden evolution card for Sticky Web.

String Shot: regional learning pools

String Shot's 89 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with String Shot supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.

String Shot: regional learning pools
Regional bannerCan learn the moveStart with the moveOpening starters that can learn itShiny-capable learners
Kanto120012
Johto100010
Hoenn140014
Sinnoh9009
Unova160015
Kalos3003
Alola110011
Galar8008
Paldea6006

String Shot: starting partner choices

No partner starts with String Shot; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.

Sources for String Shot