String Shot
String Shot is a Bug mine move. It starts with 14 damage per event and a 1.1-second cooldown, with 5 levels. 89 partners can learn String Shot, and 0 start with it. Leaves webs on the ground that trap and greatly slow whoever steps on them.
Base move facts
- Type
- Bug
- Behavior
- Mine
- Max level
- 5
- Cooldown (s)
- 1.1
- Base damage
- 14
- Learners
- 89
String Shot: levels 1–5
String Shot starts with a 1.1-second cooldown, changing to 0.825 seconds at level five.
| Move level | Cooldown (s) | Damage per event | Radius / reach | Count | Effect duration (s) |
|---|---|---|---|---|---|
| String Shot · level 1 | 1.1 | 14 | 56 | 2 | 7 |
| String Shot · level 2 | 1.1 | 14 | 56 | 3 | 7 |
| String Shot · level 3 | 1.1 | 21 | 56 | 3 | 7 |
| String Shot · level 4 | 1.1 | 21 | 72.8 | 3 | 7 |
| String Shot · level 5 | 0.825 | 21 | 72.8 | 4 | 7 |
String Shot: type-adjusted event examples
String Shot: 14 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.
| Target partner | Defending types | Type factor (%) | Level-one event damage | Level-five event damage |
|---|---|---|---|---|
| Caterpie | Bug | 100% | 14 | 21 |
| Metapod | Bug | 100% | 14 | 21 |
| Butterfree | Bug / Flying | 60% | 8.4 | 12.6 |
| Weedle | Bug / Poison | 60% | 8.4 | 12.6 |
| Kakuna | Bug / Poison | 60% | 8.4 | 12.6 |
String Shot: upgrade choices
String Shot has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.
- String Shot's level 2 card changes count by adding 1.
- String Shot's level 3 card changes damage per event by multiplying by 1.5.
- String Shot's level 4 card changes radius / reach by multiplying by 1.3.
- String Shot's level 5 card changes count by adding 1 and cooldown (s) by multiplying by 0.75.
String Shot: evolution condition
String Shot evolves into Sticky Web with the Reflexes run stat card.
- Bring String Shot to level 5.
- Take the Reflexes card while preparing String Shot; it may be taken before the move reaches maximum level.
- Choose String Shot's golden evolution card for Sticky Web.
String Shot: regional learning pools
String Shot's 89 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with String Shot supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.
| Regional banner | Can learn the move | Start with the move | Opening starters that can learn it | Shiny-capable learners |
|---|---|---|---|---|
| Kanto | 12 | 0 | 0 | 12 |
| Johto | 10 | 0 | 0 | 10 |
| Hoenn | 14 | 0 | 0 | 14 |
| Sinnoh | 9 | 0 | 0 | 9 |
| Unova | 16 | 0 | 0 | 15 |
| Kalos | 3 | 0 | 0 | 3 |
| Alola | 11 | 0 | 0 | 11 |
| Galar | 8 | 0 | 0 | 8 |
| Paldea | 6 | 0 | 0 | 6 |
String Shot: starting partner choices
No partner starts with String Shot; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.