Aqua Ring
Aqua Ring is a Water buff move. It starts with a temporary stat effect and a 0.9-second cooldown, with 5 levels. 149 partners can learn Aqua Ring, and 0 start with it. Deals no damage: builds health REGENERATION.
Base move facts
- Type
- Water
- Behavior
- Buff
- Max level
- 5
- Cooldown (s)
- 0.9
- Learners
- 149
Aqua Ring: levels 1–5
Aqua Ring starts with a 0.9-second cooldown, changing to 0.9 seconds at level five.
| Move level | Cooldown (s) | Effect duration (s) | Maximum stacks | Boost per stack | Boosted stat |
|---|---|---|---|---|---|
| Aqua Ring · level 1 | 0.9 | 8 | 4 | 1.6 | HP regeneration |
| Aqua Ring · level 2 | 0.9 | 8 | 5 | 1.6 | HP regeneration |
| Aqua Ring · level 3 | 0.9 | 8 | 5 | 2.24 | HP regeneration |
| Aqua Ring · level 4 | 0.9 | 12 | 5 | 2.24 | HP regeneration |
| Aqua Ring · level 5 | 0.9 | 12 | 6 | 3.136 | HP regeneration |
Aqua Ring: type-adjusted event examples
Aqua Ring supports these eligible partners. The HP regeneration examples show one level-one stack and a full level-five stack set, starting with no other upgrades, equipment or slowdown effects.
| Learning partner | Types | Base regeneration (HP/s) | One stack at level 1 | Maximum stacks at level 5 | Starting attack |
|---|---|---|---|---|---|
| Squirtle | Water | 0 | 1.6 | 18.816 | Water Gun |
| Wartortle | Water | 0 | 1.6 | 18.816 | Water Gun |
| Blastoise | Water | 0 | 1.6 | 18.816 | Water Gun |
| Psyduck | Water | 0 | 1.6 | 18.816 | Confusion |
| Golduck | Water | 0 | 1.6 | 18.816 | Water Gun |
Aqua Ring: upgrade choices
Aqua Ring has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.
- Aqua Ring's level 2 card changes maximum stacks by adding 1.
- Aqua Ring's level 3 card changes boost per stack by multiplying by 1.4.
- Aqua Ring's level 4 card changes effect duration (s) by multiplying by 1.5.
- Aqua Ring's level 5 card changes maximum stacks by adding 1 and boost per stack by multiplying by 1.4.
Aqua Ring: evolution condition
Aqua Ring is a buff with no golden move evolution. Its improvement path changes the temporary stat effect.
- Aqua Ring boosts HP regeneration by 1.6 per stack at level one.
- Aqua Ring's maximum stacks change from 4 at level one to 6 at level five.
- Aqua Ring's effect duration changes from 8 to 12 seconds over its upgrade track.
Aqua Ring: regional learning pools
Aqua Ring's 149 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Aqua Ring supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.
| Regional banner | Can learn the move | Start with the move | Opening starters that can learn it | Shiny-capable learners |
|---|---|---|---|---|
| Kanto | 32 | 0 | 3 | 32 |
| Johto | 18 | 0 | 1 | 18 |
| Hoenn | 28 | 0 | 1 | 28 |
| Sinnoh | 14 | 0 | 1 | 14 |
| Unova | 12 | 0 | 1 | 12 |
| Kalos | 9 | 0 | 1 | 9 |
| Alola | 13 | 0 | 1 | 13 |
| Galar | 11 | 0 | 1 | 10 |
| Paldea | 12 | 0 | 1 | 12 |
Aqua Ring: starting partner choices
No partner starts with Aqua Ring; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.