Hydro Pump

Hydro Pump is a Water beam move. It starts with 29 damage per event and a 1.5-second cooldown, with 5 levels. 149 partners can learn Hydro Pump, and 0 start with it. A slow but devastating water blast.

Base move facts

Type
Water
Behavior
Beam
Max level
5
Cooldown (s)
1.5
Base damage
29
Learners
149

Hydro Pump: levels 1–5

Hydro Pump starts with a 1.5-second cooldown, changing to 1.125 seconds at level five.

Hydro Pump: levels 1–5
Move levelCooldown (s)Damage per eventRadius / reachWidth
Hydro Pump · level 11.52925030
Hydro Pump · level 21.542.0525030
Hydro Pump · level 31.542.0532539
Hydro Pump · level 41.12542.0532539
Hydro Pump · level 51.12563.07532539

Hydro Pump: type-adjusted event examples

Hydro Pump: 29 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.

Hydro Pump: type-adjusted event examples
Target partnerDefending typesType factor (%)Level-one event damageLevel-five event damage
SquirtleWater60%17.437.845
WartortleWater60%17.437.845
BlastoiseWater60%17.437.845
PsyduckWater60%17.437.845
GolduckWater60%17.437.845

Hydro Pump: upgrade choices

Hydro Pump has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.

  1. Hydro Pump's level 2 card changes damage per event by multiplying by 1.45.
  2. Hydro Pump's level 3 card changes radius / reach by multiplying by 1.3 and width by multiplying by 1.3.
  3. Hydro Pump's level 4 card changes cooldown (s) by multiplying by 0.75.
  4. Hydro Pump's level 5 card changes damage per event by multiplying by 1.5.

Hydro Pump: evolution condition

Hydro Pump evolves into Hydro Cannon with the Power run stat card.

  1. Bring Hydro Pump to level 5.
  2. Take the Power card while preparing Hydro Pump; it may be taken before the move reaches maximum level.
  3. Choose Hydro Pump's golden evolution card for Hydro Cannon.

Hydro Pump: regional learning pools

Hydro Pump's 149 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Hydro Pump supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.

Hydro Pump: regional learning pools
Regional bannerCan learn the moveStart with the moveOpening starters that can learn itShiny-capable learners
Kanto320332
Johto180118
Hoenn280128
Sinnoh140114
Unova120112
Kalos9019
Alola130113
Galar110110
Paldea120112

Hydro Pump: starting partner choices

No partner starts with Hydro Pump; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.

Sources for Hydro Pump