Bubble Beam
Bubble Beam is a Water cone move. It starts with 6 damage per event and a 0.65-second cooldown, with 5 levels. 149 partners can learn Bubble Beam, and 0 start with it. A short fan of bubbles that slows.
Base move facts
- Type
- Water
- Behavior
- Cone
- Max level
- 5
- Cooldown (s)
- 0.65
- Base damage
- 6
- Learners
- 149
Bubble Beam: levels 1–5
Bubble Beam starts with a 0.65-second cooldown, changing to 0.65 seconds at level five.
| Move level | Cooldown (s) | Damage per event | Count | Piercing | Projectile / orbit speed | Projectile lifetime (s) | Projectile size | Hit arc (radians) |
|---|---|---|---|---|---|---|---|---|
| Bubble Beam · level 1 | 0.65 | 6 | 7 | — | 340 | 0.45 | 6 | 1 |
| Bubble Beam · level 2 | 0.65 | 6 | 10 | — | 340 | 0.45 | 6 | 1 |
| Bubble Beam · level 3 | 0.65 | 8.4 | 10 | — | 340 | 0.45 | 6 | 1 |
| Bubble Beam · level 4 | 0.65 | 8.4 | 10 | — | 340 | 0.585 | 6 | 1 |
| Bubble Beam · level 5 | 0.65 | 8.4 | 13 | 1 | 340 | 0.585 | 6 | 1 |
Bubble Beam: type-adjusted event examples
Bubble Beam: 6 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.
Bubble Beam: upgrade choices
Bubble Beam has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.
- Bubble Beam's level 2 card changes count by adding 3.
- Bubble Beam's level 3 card changes damage per event by multiplying by 1.4.
- Bubble Beam's level 4 card changes projectile lifetime (s) by multiplying by 1.3.
- Bubble Beam's level 5 card changes count by adding 3 and piercing by adding 1.
Bubble Beam: evolution condition
Bubble Beam evolves into Aqua Tail with the Power run stat card.
- Bring Bubble Beam to level 5.
- Take the Power card while preparing Bubble Beam; it may be taken before the move reaches maximum level.
- Choose Bubble Beam's golden evolution card for Aqua Tail.
Bubble Beam: regional learning pools
Bubble Beam's 149 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Bubble Beam supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.
| Regional banner | Can learn the move | Start with the move | Opening starters that can learn it | Shiny-capable learners |
|---|---|---|---|---|
| Kanto | 32 | 0 | 3 | 32 |
| Johto | 18 | 0 | 1 | 18 |
| Hoenn | 28 | 0 | 1 | 28 |
| Sinnoh | 14 | 0 | 1 | 14 |
| Unova | 12 | 0 | 1 | 12 |
| Kalos | 9 | 0 | 1 | 9 |
| Alola | 13 | 0 | 1 | 13 |
| Galar | 11 | 0 | 1 | 10 |
| Paldea | 12 | 0 | 1 | 12 |
Bubble Beam: starting partner choices
No partner starts with Bubble Beam; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.