Hex

Hex is a Ghost chain move. It starts with 17 damage per event and a 0.9-second cooldown, with 5 levels. 60 partners can learn Hex, and 0 start with it. A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed.

Base move facts

Type
Ghost
Behavior
Chain
Max level
5
Cooldown (s)
0.9
Base damage
17
Learners
60

Hex: levels 1–5

Hex starts with a 0.9-second cooldown, changing to 0.675 seconds at level five.

Hex: levels 1–5
Move levelCooldown (s)Damage per eventRadius / reachCount
Hex · level 10.9171504
Hex · level 20.9171506
Hex · level 30.924.651506
Hex · level 40.67524.651506
Hex · level 50.67534.511508

Hex: type-adjusted event examples

Hex: 17 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.

Hex: type-adjusted event examples
Target partnerDefending typesType factor (%)Level-one event damageLevel-five event damage
GastlyGhost / Poison160%27.255.216
HaunterGhost / Poison160%27.255.216
GengarGhost / Poison160%27.255.216
MisdreavusGhost160%27.255.216
ShedinjaBug / Ghost160%27.255.216

Hex: upgrade choices

Hex has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.

  1. Hex's level 2 card changes count by adding 2.
  2. Hex's level 3 card changes damage per event by multiplying by 1.45.
  3. Hex's level 4 card changes cooldown (s) by multiplying by 0.75.
  4. Hex's level 5 card changes count by adding 2 and damage per event by multiplying by 1.4.

Hex: evolution condition

Hex evolves into Poltergeist with the Magnet run stat card.

  1. Bring Hex to level 5.
  2. Take the Magnet card while preparing Hex; it may be taken before the move reaches maximum level.
  3. Choose Hex's golden evolution card for Poltergeist.

Hex: regional learning pools

Hex's 60 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Hex supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.

Hex: regional learning pools
Regional bannerCan learn the moveStart with the moveOpening starters that can learn itShiny-capable learners
Kanto3003
Johto1001
Hoenn6006
Sinnoh8008
Unova7007
Kalos8008
Alola8008
Galar9009
Paldea100010

Hex: starting partner choices

No partner starts with Hex; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.

Sources for Hex