Hex
Hex is a Ghost chain move. It starts with 17 damage per event and a 0.9-second cooldown, with 5 levels. 60 partners can learn Hex, and 0 start with it. A curse that jumps between enemies. Much more damage if they are burned, poisoned or slowed.
Base move facts
- Type
- Ghost
- Behavior
- Chain
- Max level
- 5
- Cooldown (s)
- 0.9
- Base damage
- 17
- Learners
- 60
Hex: levels 1–5
Hex starts with a 0.9-second cooldown, changing to 0.675 seconds at level five.
| Move level | Cooldown (s) | Damage per event | Radius / reach | Count |
|---|---|---|---|---|
| Hex · level 1 | 0.9 | 17 | 150 | 4 |
| Hex · level 2 | 0.9 | 17 | 150 | 6 |
| Hex · level 3 | 0.9 | 24.65 | 150 | 6 |
| Hex · level 4 | 0.675 | 24.65 | 150 | 6 |
| Hex · level 5 | 0.675 | 34.51 | 150 | 8 |
Hex: type-adjusted event examples
Hex: 17 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.
| Target partner | Defending types | Type factor (%) | Level-one event damage | Level-five event damage |
|---|---|---|---|---|
| Gastly | Ghost / Poison | 160% | 27.2 | 55.216 |
| Haunter | Ghost / Poison | 160% | 27.2 | 55.216 |
| Gengar | Ghost / Poison | 160% | 27.2 | 55.216 |
| Misdreavus | Ghost | 160% | 27.2 | 55.216 |
| Shedinja | Bug / Ghost | 160% | 27.2 | 55.216 |
Hex: upgrade choices
Hex has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.
- Hex's level 2 card changes count by adding 2.
- Hex's level 3 card changes damage per event by multiplying by 1.45.
- Hex's level 4 card changes cooldown (s) by multiplying by 0.75.
- Hex's level 5 card changes count by adding 2 and damage per event by multiplying by 1.4.
Hex: evolution condition
Hex evolves into Poltergeist with the Magnet run stat card.
- Bring Hex to level 5.
- Take the Magnet card while preparing Hex; it may be taken before the move reaches maximum level.
- Choose Hex's golden evolution card for Poltergeist.
Hex: regional learning pools
Hex's 60 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Hex supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.
| Regional banner | Can learn the move | Start with the move | Opening starters that can learn it | Shiny-capable learners |
|---|---|---|---|---|
| Kanto | 3 | 0 | 0 | 3 |
| Johto | 1 | 0 | 0 | 1 |
| Hoenn | 6 | 0 | 0 | 6 |
| Sinnoh | 8 | 0 | 0 | 8 |
| Unova | 7 | 0 | 0 | 7 |
| Kalos | 8 | 0 | 0 | 8 |
| Alola | 8 | 0 | 0 | 8 |
| Galar | 9 | 0 | 0 | 9 |
| Paldea | 10 | 0 | 0 | 10 |
Hex: starting partner choices
No partner starts with Hex; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.