Dark Pulse
Dark Pulse is a Dark nova move. It starts with 14 damage per event and a 1.15-second cooldown, with 5 levels. 60 partners can learn Dark Pulse, and 0 start with it. A wave of dark energy in every direction.
Base move facts
- Type
- Dark
- Behavior
- Nova
- Max level
- 5
- Cooldown (s)
- 1.15
- Base damage
- 14
- Learners
- 60
Dark Pulse: levels 1–5
Dark Pulse starts with a 1.15-second cooldown, changing to 0.8625 seconds at level five.
| Move level | Cooldown (s) | Damage per event | Count | Piercing | Projectile / orbit speed | Projectile lifetime (s) | Projectile size |
|---|---|---|---|---|---|---|---|
| Dark Pulse · level 1 | 1.15 | 14 | 10 | 1 | 240 | 1.1 | 8 |
| Dark Pulse · level 2 | 1.15 | 14 | 14 | 1 | 240 | 1.1 | 8 |
| Dark Pulse · level 3 | 1.15 | 19.6 | 14 | 1 | 240 | 1.1 | 8 |
| Dark Pulse · level 4 | 0.8625 | 19.6 | 14 | 1 | 240 | 1.1 | 8 |
| Dark Pulse · level 5 | 0.8625 | 19.6 | 18 | 2 | 240 | 1.1 | 8 |
Dark Pulse: type-adjusted event examples
Dark Pulse: 14 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.
Dark Pulse: upgrade choices
Dark Pulse has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.
- Dark Pulse's level 2 card changes count by adding 4.
- Dark Pulse's level 3 card changes damage per event by multiplying by 1.4.
- Dark Pulse's level 4 card changes cooldown (s) by multiplying by 0.75.
- Dark Pulse's level 5 card changes count by adding 4 and piercing by adding 1.
Dark Pulse: evolution condition
Dark Pulse evolves into Snarl with the Sprint run stat card.
- Bring Dark Pulse to level 5.
- Take the Sprint card while preparing Dark Pulse; it may be taken before the move reaches maximum level.
- Choose Dark Pulse's golden evolution card for Snarl.
Dark Pulse: regional learning pools
Dark Pulse's 60 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Dark Pulse supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.
| Regional banner | Can learn the move | Start with the move | Opening starters that can learn it | Shiny-capable learners |
|---|---|---|---|---|
| Kanto | 0 | 0 | 0 | 0 |
| Johto | 6 | 0 | 0 | 6 |
| Hoenn | 10 | 0 | 0 | 10 |
| Sinnoh | 7 | 0 | 0 | 7 |
| Unova | 16 | 0 | 0 | 16 |
| Kalos | 5 | 0 | 0 | 5 |
| Alola | 2 | 0 | 0 | 2 |
| Galar | 9 | 0 | 0 | 9 |
| Paldea | 5 | 0 | 0 | 5 |
Dark Pulse: starting partner choices
No partner starts with Dark Pulse; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.