Night Shade
Night Shade is a Dark aura move. It starts with 9 damage per event and a 0.5-second cooldown, with 5 levels. 60 partners can learn Night Shade, and 0 start with it. A shadow surrounds you and consumes what is near.
Base move facts
- Type
- Dark
- Behavior
- Aura
- Max level
- 5
- Cooldown (s)
- 0.5
- Base damage
- 9
- Learners
- 60
Night Shade: levels 1–5
Night Shade starts with a 0.5-second cooldown, changing to 0.35 seconds at level five.
| Move level | Cooldown (s) | Damage per event | Radius / reach |
|---|---|---|---|
| Night Shade · level 1 | 0.5 | 9 | 72 |
| Night Shade · level 2 | 0.5 | 9 | 93.6 |
| Night Shade · level 3 | 0.5 | 13.05 | 93.6 |
| Night Shade · level 4 | 0.35 | 13.05 | 93.6 |
| Night Shade · level 5 | 0.35 | 19.575 | 121.68 |
Night Shade: type-adjusted event examples
Night Shade: 9 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.
Night Shade: upgrade choices
Night Shade has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.
- Night Shade's level 2 card changes radius / reach by multiplying by 1.3.
- Night Shade's level 3 card changes damage per event by multiplying by 1.45.
- Night Shade's level 4 card changes cooldown (s) by multiplying by 0.7.
- Night Shade's level 5 card changes radius / reach by multiplying by 1.3 and damage per event by multiplying by 1.5.
Night Shade: evolution condition
Night Shade evolves into Nightmare with the Synthesis run stat card.
- Bring Night Shade to level 5.
- Take the Synthesis card while preparing Night Shade; it may be taken before the move reaches maximum level.
- Choose Night Shade's golden evolution card for Nightmare.
Night Shade: regional learning pools
Night Shade's 60 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Night Shade supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.
| Regional banner | Can learn the move | Start with the move | Opening starters that can learn it | Shiny-capable learners |
|---|---|---|---|---|
| Kanto | 0 | 0 | 0 | 0 |
| Johto | 6 | 0 | 0 | 6 |
| Hoenn | 10 | 0 | 0 | 10 |
| Sinnoh | 7 | 0 | 0 | 7 |
| Unova | 16 | 0 | 0 | 16 |
| Kalos | 5 | 0 | 0 | 5 |
| Alola | 2 | 0 | 0 | 2 |
| Galar | 9 | 0 | 0 | 9 |
| Paldea | 5 | 0 | 0 | 5 |
Night Shade: starting partner choices
No partner starts with Night Shade; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.