Bonemerang
Bonemerang is a Ground boomerang move. It starts with 16 damage per event and a 0.95-second cooldown, with 5 levels. 70 partners can learn Bonemerang, and 0 start with it. A bone that flies out and back, hitting hard.
Base move facts
- Type
- Ground
- Behavior
- Boomerang
- Max level
- 5
- Cooldown (s)
- 0.95
- Base damage
- 16
- Learners
- 70
Bonemerang: levels 1–5
Bonemerang starts with a 0.95-second cooldown, changing to 0.95 seconds at level five.
| Move level | Cooldown (s) | Damage per event | Radius / reach | Count | Projectile / orbit speed | Projectile size | Knockback |
|---|---|---|---|---|---|---|---|
| Bonemerang · level 1 | 0.95 | 16 | 230 | 1 | 300 | 8 | 40 |
| Bonemerang · level 2 | 0.95 | 16 | 230 | 2 | 300 | 8 | 40 |
| Bonemerang · level 3 | 0.95 | 23.2 | 230 | 2 | 300 | 8 | 40 |
| Bonemerang · level 4 | 0.95 | 23.2 | 299 | 2 | 300 | 8 | 40 |
| Bonemerang · level 5 | 0.95 | 32.48 | 299 | 3 | 300 | 8 | 40 |
Bonemerang: type-adjusted event examples
Bonemerang: 16 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.
Bonemerang: upgrade choices
Bonemerang has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.
- Bonemerang's level 2 card changes count by adding 1.
- Bonemerang's level 3 card changes damage per event by multiplying by 1.45.
- Bonemerang's level 4 card changes radius / reach by multiplying by 1.3.
- Bonemerang's level 5 card changes count by adding 1 and damage per event by multiplying by 1.4.
Bonemerang: evolution condition
Bonemerang evolves into Bone Rush with the Power run stat card.
- Bring Bonemerang to level 5.
- Take the Power card while preparing Bonemerang; it may be taken before the move reaches maximum level.
- Choose Bonemerang's golden evolution card for Bone Rush.
Bonemerang: regional learning pools
Bonemerang's 70 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Bonemerang supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.
| Regional banner | Can learn the move | Start with the move | Opening starters that can learn it | Shiny-capable learners |
|---|---|---|---|---|
| Kanto | 14 | 0 | 0 | 14 |
| Johto | 10 | 0 | 0 | 10 |
| Hoenn | 13 | 0 | 0 | 13 |
| Sinnoh | 10 | 0 | 0 | 10 |
| Unova | 10 | 0 | 0 | 10 |
| Kalos | 2 | 0 | 0 | 2 |
| Alola | 4 | 0 | 0 | 4 |
| Galar | 4 | 0 | 0 | 4 |
| Paldea | 3 | 0 | 0 | 3 |
Bonemerang: starting partner choices
No partner starts with Bonemerang; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.