Discharge

Discharge is a Electric aura move. It starts with 8 damage per event and a 0.45-second cooldown, with 5 levels. 64 partners can learn Discharge, and 0 start with it. A permanent electric field around you.

Base move facts

Type
Electric
Behavior
Aura
Max level
5
Cooldown (s)
0.45
Base damage
8
Learners
64

Discharge: levels 1–5

Discharge starts with a 0.45-second cooldown, changing to 0.315 seconds at level five.

Discharge: levels 1–5
Move levelCooldown (s)Damage per eventRadius / reach
Discharge · level 10.45870
Discharge · level 20.45891
Discharge · level 30.4511.691
Discharge · level 40.31511.691
Discharge · level 50.31517.4118.3

Discharge: type-adjusted event examples

Discharge: 8 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.

Discharge: type-adjusted event examples
Target partnerDefending typesType factor (%)Level-one event damageLevel-five event damage
PikachuElectric60%4.810.44
RaichuElectric60%4.810.44
MagnemiteElectric / Steel60%4.810.44
MagnetonElectric / Steel60%4.810.44
VoltorbElectric60%4.810.44

Discharge: upgrade choices

Discharge has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.

  1. Discharge's level 2 card changes radius / reach by multiplying by 1.3.
  2. Discharge's level 3 card changes damage per event by multiplying by 1.45.
  3. Discharge's level 4 card changes cooldown (s) by multiplying by 0.7.
  4. Discharge's level 5 card changes radius / reach by multiplying by 1.3 and damage per event by multiplying by 1.5.

Discharge: evolution condition

Discharge evolves into Electric Terrain with the Armor run stat card.

  1. Bring Discharge to level 5.
  2. Take the Armor card while preparing Discharge; it may be taken before the move reaches maximum level.
  3. Choose Discharge's golden evolution card for Electric Terrain.

Discharge: regional learning pools

Discharge's 64 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Discharge supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.

Discharge: regional learning pools
Regional bannerCan learn the moveStart with the moveOpening starters that can learn itShiny-capable learners
Kanto9009
Johto8008
Hoenn4004
Sinnoh7007
Unova8008
Kalos3003
Alola6006
Galar9009
Paldea100010

Discharge: starting partner choices

No partner starts with Discharge; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.

Sources for Discharge