Thunderbolt
Thunderbolt is a Electric chain move. It starts with 21 damage per event and a 0.95-second cooldown, with 5 levels. 64 partners can learn Thunderbolt, and 0 start with it. A bolt that jumps from one enemy to the next.
Base move facts
- Type
- Electric
- Behavior
- Chain
- Max level
- 5
- Cooldown (s)
- 0.95
- Base damage
- 21
- Learners
- 64
Thunderbolt: levels 1–5
Thunderbolt starts with a 0.95-second cooldown, changing to 0.7125 seconds at level five.
| Move level | Cooldown (s) | Damage per event | Radius / reach | Count |
|---|---|---|---|---|
| Thunderbolt · level 1 | 0.95 | 21 | 140 | 4 |
| Thunderbolt · level 2 | 0.95 | 21 | 140 | 6 |
| Thunderbolt · level 3 | 0.95 | 30.45 | 140 | 6 |
| Thunderbolt · level 4 | 0.7125 | 30.45 | 140 | 6 |
| Thunderbolt · level 5 | 0.7125 | 42.63 | 140 | 8 |
Thunderbolt: type-adjusted event examples
Thunderbolt: 21 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.
Thunderbolt: upgrade choices
Thunderbolt has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.
- Thunderbolt's level 2 card changes count by adding 2.
- Thunderbolt's level 3 card changes damage per event by multiplying by 1.45.
- Thunderbolt's level 4 card changes cooldown (s) by multiplying by 0.75.
- Thunderbolt's level 5 card changes count by adding 2 and damage per event by multiplying by 1.4.
Thunderbolt: evolution condition
Thunderbolt evolves into Zap Cannon with the Reflexes run stat card.
- Bring Thunderbolt to level 5.
- Take the Reflexes card while preparing Thunderbolt; it may be taken before the move reaches maximum level.
- Choose Thunderbolt's golden evolution card for Zap Cannon.
Thunderbolt: regional learning pools
Thunderbolt's 64 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Thunderbolt supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.
| Regional banner | Can learn the move | Start with the move | Opening starters that can learn it | Shiny-capable learners |
|---|---|---|---|---|
| Kanto | 9 | 0 | 0 | 9 |
| Johto | 8 | 0 | 0 | 8 |
| Hoenn | 4 | 0 | 0 | 4 |
| Sinnoh | 7 | 0 | 0 | 7 |
| Unova | 8 | 0 | 0 | 8 |
| Kalos | 3 | 0 | 0 | 3 |
| Alola | 6 | 0 | 0 | 6 |
| Galar | 9 | 0 | 0 | 9 |
| Paldea | 10 | 0 | 0 | 10 |
Thunderbolt: starting partner choices
No partner starts with Thunderbolt; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.