Psybeam
Psybeam is a Psychic beam move. It starts with 17 damage per event and a 1.15-second cooldown, with 5 levels. 96 partners can learn Psybeam, and 0 start with it. A wide, heavy-hitting psychic beam.
Base move facts
- Type
- Psychic
- Behavior
- Beam
- Max level
- 5
- Cooldown (s)
- 1.15
- Base damage
- 17
- Learners
- 96
Psybeam: levels 1–5
Psybeam starts with a 1.15-second cooldown, changing to 0.8625 seconds at level five.
| Move level | Cooldown (s) | Damage per event | Radius / reach | Width |
|---|---|---|---|---|
| Psybeam · level 1 | 1.15 | 17 | 215 | 40 |
| Psybeam · level 2 | 1.15 | 24.65 | 215 | 40 |
| Psybeam · level 3 | 1.15 | 24.65 | 279.5 | 52 |
| Psybeam · level 4 | 0.8625 | 24.65 | 279.5 | 52 |
| Psybeam · level 5 | 0.8625 | 36.975 | 279.5 | 52 |
Psybeam: type-adjusted event examples
Psybeam: 17 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.
Psybeam: upgrade choices
Psybeam has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.
- Psybeam's level 2 card changes damage per event by multiplying by 1.45.
- Psybeam's level 3 card changes radius / reach by multiplying by 1.3 and width by multiplying by 1.3.
- Psybeam's level 4 card changes cooldown (s) by multiplying by 0.75.
- Psybeam's level 5 card changes damage per event by multiplying by 1.5.
Psybeam: evolution condition
Psybeam evolves into Future Sight with the Power run stat card.
- Bring Psybeam to level 5.
- Take the Power card while preparing Psybeam; it may be taken before the move reaches maximum level.
- Choose Psybeam's golden evolution card for Future Sight.
Psybeam: regional learning pools
Psybeam's 96 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Psybeam supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.
| Regional banner | Can learn the move | Start with the move | Opening starters that can learn it | Shiny-capable learners |
|---|---|---|---|---|
| Kanto | 14 | 0 | 1 | 14 |
| Johto | 10 | 0 | 0 | 10 |
| Hoenn | 20 | 0 | 0 | 20 |
| Sinnoh | 9 | 0 | 0 | 9 |
| Unova | 15 | 0 | 0 | 15 |
| Kalos | 6 | 0 | 0 | 6 |
| Alola | 7 | 0 | 0 | 7 |
| Galar | 8 | 0 | 0 | 8 |
| Paldea | 7 | 0 | 0 | 7 |
Psybeam: starting partner choices
No partner starts with Psybeam; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.