Psybeam

Psybeam is a Psychic beam move. It starts with 17 damage per event and a 1.15-second cooldown, with 5 levels. 96 partners can learn Psybeam, and 0 start with it. A wide, heavy-hitting psychic beam.

Base move facts

Type
Psychic
Behavior
Beam
Max level
5
Cooldown (s)
1.15
Base damage
17
Learners
96

Psybeam: levels 1–5

Psybeam starts with a 1.15-second cooldown, changing to 0.8625 seconds at level five.

Psybeam: levels 1–5
Move levelCooldown (s)Damage per eventRadius / reachWidth
Psybeam · level 11.151721540
Psybeam · level 21.1524.6521540
Psybeam · level 31.1524.65279.552
Psybeam · level 40.862524.65279.552
Psybeam · level 50.862536.975279.552

Psybeam: type-adjusted event examples

Psybeam: 17 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.

Psybeam: type-adjusted event examples
Target partnerDefending typesType factor (%)Level-one event damageLevel-five event damage
AbraPsychic60%10.222.185
KadabraPsychic60%10.222.185
AlakazamPsychic60%10.222.185
SlowpokeWater / Psychic60%10.222.185
SlowbroWater / Psychic60%10.222.185

Psybeam: upgrade choices

Psybeam has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.

  1. Psybeam's level 2 card changes damage per event by multiplying by 1.45.
  2. Psybeam's level 3 card changes radius / reach by multiplying by 1.3 and width by multiplying by 1.3.
  3. Psybeam's level 4 card changes cooldown (s) by multiplying by 0.75.
  4. Psybeam's level 5 card changes damage per event by multiplying by 1.5.

Psybeam: evolution condition

Psybeam evolves into Future Sight with the Power run stat card.

  1. Bring Psybeam to level 5.
  2. Take the Power card while preparing Psybeam; it may be taken before the move reaches maximum level.
  3. Choose Psybeam's golden evolution card for Future Sight.

Psybeam: regional learning pools

Psybeam's 96 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Psybeam supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.

Psybeam: regional learning pools
Regional bannerCan learn the moveStart with the moveOpening starters that can learn itShiny-capable learners
Kanto140114
Johto100010
Hoenn200020
Sinnoh9009
Unova150015
Kalos6006
Alola7007
Galar8008
Paldea7007

Psybeam: starting partner choices

No partner starts with Psybeam; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.

Sources for Psybeam