Psychic

Psychic is a Psychic nova move. It starts with 10 damage per event and a 1.35-second cooldown, with 5 levels. 96 partners can learn Psychic, and 0 start with it. A radial mental burst that seeks enemies.

Base move facts

Type
Psychic
Behavior
Nova
Max level
5
Cooldown (s)
1.35
Base damage
10
Learners
96

Psychic: levels 1–5

Psychic starts with a 1.35-second cooldown, changing to 1.0125 seconds at level five.

Psychic: levels 1–5
Move levelCooldown (s)Damage per eventCountPiercingProjectile / orbit speedProjectile lifetime (s)Projectile size
Psychic · level 11.35101212301.67
Psychic · level 21.35101612301.67
Psychic · level 31.35141612301.67
Psychic · level 41.0125141612301.67
Psychic · level 51.0125142022301.67

Psychic: type-adjusted event examples

Psychic: 10 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.

Psychic: type-adjusted event examples
Target partnerDefending typesType factor (%)Level-one event damageLevel-five event damage
AbraPsychic60%68.4
KadabraPsychic60%68.4
AlakazamPsychic60%68.4
SlowpokeWater / Psychic60%68.4
SlowbroWater / Psychic60%68.4

Psychic: upgrade choices

Psychic has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.

  1. Psychic's level 2 card changes count by adding 4.
  2. Psychic's level 3 card changes damage per event by multiplying by 1.4.
  3. Psychic's level 4 card changes cooldown (s) by multiplying by 0.75.
  4. Psychic's level 5 card changes count by adding 4 and piercing by adding 1.

Psychic: evolution condition

Psychic evolves into Expanding Force with the Magnet run stat card.

  1. Bring Psychic to level 5.
  2. Take the Magnet card while preparing Psychic; it may be taken before the move reaches maximum level.
  3. Choose Psychic's golden evolution card for Expanding Force.

Psychic: regional learning pools

Psychic's 96 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Psychic supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.

Psychic: regional learning pools
Regional bannerCan learn the moveStart with the moveOpening starters that can learn itShiny-capable learners
Kanto140114
Johto100010
Hoenn200020
Sinnoh9009
Unova150015
Kalos6006
Alola7007
Galar8008
Paldea7007

Psychic: starting partner choices

No partner starts with Psychic; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.

Sources for Psychic