Spikes

Spikes is a Ground mine move. It starts with 18 damage per event and a 1.2-second cooldown, with 5 levels. 70 partners can learn Spikes, and 0 start with it. Scatters spikes that burst when stepped on.

Base move facts

Type
Ground
Behavior
Mine
Max level
5
Cooldown (s)
1.2
Base damage
18
Learners
70

Spikes: levels 1–5

Spikes starts with a 1.2-second cooldown, changing to 0.9 seconds at level five.

Spikes: levels 1–5
Move levelCooldown (s)Damage per eventRadius / reachCountEffect duration (s)
Spikes · level 11.2186028
Spikes · level 21.2186038
Spikes · level 31.2276038
Spikes · level 41.2277838
Spikes · level 50.9277848

Spikes: type-adjusted event examples

Spikes: 18 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.

Spikes: type-adjusted event examples
Target partnerDefending typesType factor (%)Level-one event damageLevel-five event damage
SandshrewGround100%1827
SandslashGround100%1827
NidoqueenPoison / Ground160%28.843.2
NidokingPoison / Ground160%28.843.2
DiglettGround100%1827

Spikes: upgrade choices

Spikes has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.

  1. Spikes's level 2 card changes count by adding 1.
  2. Spikes's level 3 card changes damage per event by multiplying by 1.5.
  3. Spikes's level 4 card changes radius / reach by multiplying by 1.3.
  4. Spikes's level 5 card changes count by adding 1 and cooldown (s) by multiplying by 0.75.

Spikes: evolution condition

Spikes evolves into Fissure with the Power run stat card.

  1. Bring Spikes to level 5.
  2. Take the Power card while preparing Spikes; it may be taken before the move reaches maximum level.
  3. Choose Spikes's golden evolution card for Fissure.

Spikes: regional learning pools

Spikes's 70 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Spikes supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.

Spikes: regional learning pools
Regional bannerCan learn the moveStart with the moveOpening starters that can learn itShiny-capable learners
Kanto140014
Johto100010
Hoenn130013
Sinnoh100010
Unova100010
Kalos2002
Alola4004
Galar4004
Paldea3003

Spikes: starting partner choices

No partner starts with Spikes; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.

Sources for Spikes