Will-O-Wisp
Will-O-Wisp is a Fire turret move. It starts with 15 damage per event and a 3.5-second cooldown, with 5 levels. 76 partners can learn Will-O-Wisp, and 0 start with it. Leaves a floating flame that fires on its own and burns.
Base move facts
- Type
- Fire
- Behavior
- Turret
- Max level
- 5
- Cooldown (s)
- 3.5
- Base damage
- 15
- Learners
- 76
Will-O-Wisp: levels 1–5
Will-O-Wisp starts with a 3.5-second cooldown, changing to 3.5 seconds at level five.
| Move level | Cooldown (s) | Damage per event | Count | Projectile / orbit speed | Projectile size | Targeting range | Turret shot interval (s) | Effect duration (s) |
|---|---|---|---|---|---|---|---|---|
| Will-O-Wisp · level 1 | 3.5 | 15 | 1 | 300 | 7 | 300 | 0.55 | 6 |
| Will-O-Wisp · level 2 | 3.5 | 22.5 | 1 | 300 | 7 | 300 | 0.55 | 6 |
| Will-O-Wisp · level 3 | 3.5 | 22.5 | 1 | 300 | 7 | 300 | 0.407 | 6 |
| Will-O-Wisp · level 4 | 3.5 | 22.5 | 2 | 300 | 7 | 300 | 0.407 | 6 |
| Will-O-Wisp · level 5 | 3.5 | 31.5 | 2 | 300 | 7 | 300 | 0.407 | 9 |
Will-O-Wisp: type-adjusted event examples
Will-O-Wisp: 15 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.
| Target partner | Defending types | Type factor (%) | Level-one event damage | Level-five event damage |
|---|---|---|---|---|
| Charmander | Fire | 60% | 9 | 18.9 |
| Charmeleon | Fire | 60% | 9 | 18.9 |
| Charizard | Fire / Flying | 60% | 9 | 18.9 |
| Vulpix | Fire | 60% | 9 | 18.9 |
| Ninetales | Fire | 60% | 9 | 18.9 |
Will-O-Wisp: upgrade choices
Will-O-Wisp has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.
- Will-O-Wisp's level 2 card changes damage per event by multiplying by 1.5.
- Will-O-Wisp's level 3 card changes turret shot interval (s) by multiplying by 0.74.
- Will-O-Wisp's level 4 card changes count by adding 1.
- Will-O-Wisp's level 5 card changes effect duration (s) by multiplying by 1.5 and damage per event by multiplying by 1.4.
Will-O-Wisp: evolution condition
Will-O-Wisp evolves into Inferno with the Reflexes run stat card.
- Bring Will-O-Wisp to level 5.
- Take the Reflexes card while preparing Will-O-Wisp; it may be taken before the move reaches maximum level.
- Choose Will-O-Wisp's golden evolution card for Inferno.
Will-O-Wisp: regional learning pools
Will-O-Wisp's 76 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Will-O-Wisp supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.
| Regional banner | Can learn the move | Start with the move | Opening starters that can learn it | Shiny-capable learners |
|---|---|---|---|---|
| Kanto | 12 | 0 | 1 | 12 |
| Johto | 10 | 0 | 1 | 10 |
| Hoenn | 6 | 0 | 1 | 6 |
| Sinnoh | 5 | 0 | 1 | 5 |
| Unova | 14 | 0 | 1 | 14 |
| Kalos | 7 | 0 | 1 | 7 |
| Alola | 8 | 0 | 1 | 8 |
| Galar | 5 | 0 | 1 | 5 |
| Paldea | 9 | 0 | 1 | 9 |
Will-O-Wisp: starting partner choices
No partner starts with Will-O-Wisp; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.