Meteor Mash
Meteor Mash is a Steel meteor move. It starts with 34 damage per event and a 1.4-second cooldown, with 5 levels. 61 partners can learn Meteor Mash, and 0 start with it. Two steel meteors that crush where they land.
Base move facts
- Type
- Steel
- Behavior
- Meteor
- Max level
- 5
- Cooldown (s)
- 1.4
- Base damage
- 34
- Learners
- 61
Meteor Mash: levels 1–5
Meteor Mash starts with a 1.4-second cooldown, changing to 1.12 seconds at level five.
| Move level | Cooldown (s) | Damage per event | Radius / reach | Count | Knockback |
|---|---|---|---|---|---|
| Meteor Mash · level 1 | 1.4 | 34 | 54 | 2 | 80 |
| Meteor Mash · level 2 | 1.4 | 34 | 54 | 3 | 80 |
| Meteor Mash · level 3 | 1.4 | 49.3 | 54 | 3 | 80 |
| Meteor Mash · level 4 | 1.4 | 49.3 | 70.2 | 3 | 80 |
| Meteor Mash · level 5 | 1.12 | 49.3 | 70.2 | 5 | 80 |
Meteor Mash: type-adjusted event examples
Meteor Mash: 34 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.
| Target partner | Defending types | Type factor (%) | Level-one event damage | Level-five event damage |
|---|---|---|---|---|
| Magnemite | Electric / Steel | 36% | 12.24 | 17.748 |
| Magneton | Electric / Steel | 36% | 12.24 | 17.748 |
| Forretress | Bug / Steel | 60% | 20.4 | 29.58 |
| Steelix | Steel / Ground | 60% | 20.4 | 29.58 |
| Scizor | Bug / Steel | 60% | 20.4 | 29.58 |
Meteor Mash: upgrade choices
Meteor Mash has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.
- Meteor Mash's level 2 card changes count by adding 1.
- Meteor Mash's level 3 card changes damage per event by multiplying by 1.45.
- Meteor Mash's level 4 card changes radius / reach by multiplying by 1.3.
- Meteor Mash's level 5 card changes count by adding 2 and cooldown (s) by multiplying by 0.8.
Meteor Mash: evolution condition
Meteor Mash evolves into Magnet Bomb with the Power run stat card.
- Bring Meteor Mash to level 5.
- Take the Power card while preparing Meteor Mash; it may be taken before the move reaches maximum level.
- Choose Meteor Mash's golden evolution card for Magnet Bomb.
Meteor Mash: regional learning pools
Meteor Mash's 61 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Meteor Mash supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.
| Regional banner | Can learn the move | Start with the move | Opening starters that can learn it | Shiny-capable learners |
|---|---|---|---|---|
| Kanto | 2 | 0 | 0 | 2 |
| Johto | 4 | 0 | 0 | 4 |
| Hoenn | 9 | 0 | 0 | 9 |
| Sinnoh | 10 | 0 | 0 | 10 |
| Unova | 12 | 0 | 0 | 12 |
| Kalos | 4 | 0 | 0 | 4 |
| Alola | 8 | 0 | 0 | 8 |
| Galar | 3 | 0 | 0 | 3 |
| Paldea | 9 | 0 | 0 | 9 |
Meteor Mash: starting partner choices
No partner starts with Meteor Mash; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.