Hail
Hail is a Ice meteor move. It starts with 18 damage per event and a 1.2-second cooldown, with 5 levels. 46 partners can learn Hail, and 0 start with it. Hailstones fall on enemies and slow them.
Base move facts
- Type
- Ice
- Behavior
- Meteor
- Max level
- 5
- Cooldown (s)
- 1.2
- Base damage
- 18
- Learners
- 46
Hail: levels 1–5
Hail starts with a 1.2-second cooldown, changing to 0.96 seconds at level five.
| Move level | Cooldown (s) | Damage per event | Radius / reach | Count |
|---|---|---|---|---|
| Hail · level 1 | 1.2 | 18 | 40 | 4 |
| Hail · level 2 | 1.2 | 18 | 40 | 5 |
| Hail · level 3 | 1.2 | 26.1 | 40 | 5 |
| Hail · level 4 | 1.2 | 26.1 | 52 | 5 |
| Hail · level 5 | 0.96 | 26.1 | 52 | 7 |
Hail: type-adjusted event examples
Hail: 18 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.
Hail: upgrade choices
Hail has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.
- Hail's level 2 card changes count by adding 1.
- Hail's level 3 card changes damage per event by multiplying by 1.45.
- Hail's level 4 card changes radius / reach by multiplying by 1.3.
- Hail's level 5 card changes count by adding 2 and cooldown (s) by multiplying by 0.8.
Hail: evolution condition
Hail evolves into Avalanche with the Reflexes run stat card.
- Bring Hail to level 5.
- Take the Reflexes card while preparing Hail; it may be taken before the move reaches maximum level.
- Choose Hail's golden evolution card for Avalanche.
Hail: regional learning pools
Hail's 46 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Hail supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.
| Regional banner | Can learn the move | Start with the move | Opening starters that can learn it | Shiny-capable learners |
|---|---|---|---|---|
| Kanto | 5 | 0 | 0 | 5 |
| Johto | 5 | 0 | 0 | 5 |
| Hoenn | 6 | 0 | 0 | 6 |
| Sinnoh | 6 | 0 | 0 | 6 |
| Unova | 7 | 0 | 0 | 7 |
| Kalos | 4 | 0 | 0 | 4 |
| Alola | 1 | 0 | 0 | 1 |
| Galar | 6 | 0 | 0 | 5 |
| Paldea | 6 | 0 | 0 | 6 |
Hail: starting partner choices
No partner starts with Hail; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.