Hail

Hail is a Ice meteor move. It starts with 18 damage per event and a 1.2-second cooldown, with 5 levels. 46 partners can learn Hail, and 0 start with it. Hailstones fall on enemies and slow them.

Base move facts

Type
Ice
Behavior
Meteor
Max level
5
Cooldown (s)
1.2
Base damage
18
Learners
46

Hail: levels 1–5

Hail starts with a 1.2-second cooldown, changing to 0.96 seconds at level five.

Hail: levels 1–5
Move levelCooldown (s)Damage per eventRadius / reachCount
Hail · level 11.218404
Hail · level 21.218405
Hail · level 31.226.1405
Hail · level 41.226.1525
Hail · level 50.9626.1527

Hail: type-adjusted event examples

Hail: 18 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.

Hail: type-adjusted event examples
Target partnerDefending typesType factor (%)Level-one event damageLevel-five event damage
DewgongWater / Ice36%6.489.396
CloysterWater / Ice36%6.489.396
JynxIce / Psychic60%10.815.66
LaprasWater / Ice36%6.489.396
ArticunoIce / Flying96%17.2825.056

Hail: upgrade choices

Hail has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.

  1. Hail's level 2 card changes count by adding 1.
  2. Hail's level 3 card changes damage per event by multiplying by 1.45.
  3. Hail's level 4 card changes radius / reach by multiplying by 1.3.
  4. Hail's level 5 card changes count by adding 2 and cooldown (s) by multiplying by 0.8.

Hail: evolution condition

Hail evolves into Avalanche with the Reflexes run stat card.

  1. Bring Hail to level 5.
  2. Take the Reflexes card while preparing Hail; it may be taken before the move reaches maximum level.
  3. Choose Hail's golden evolution card for Avalanche.

Hail: regional learning pools

Hail's 46 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Hail supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.

Hail: regional learning pools
Regional bannerCan learn the moveStart with the moveOpening starters that can learn itShiny-capable learners
Kanto5005
Johto5005
Hoenn6006
Sinnoh6006
Unova7007
Kalos4004
Alola1001
Galar6005
Paldea6006

Hail: starting partner choices

No partner starts with Hail; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.

Sources for Hail