Fire Spin

Fire Spin is a Fire orbit move. It starts with 14 damage per event and a 0.3-second cooldown, with 5 levels. 76 partners can learn Fire Spin, and 0 start with it. Flames that spin around you. Constant defense.

Base move facts

Type
Fire
Behavior
Orbit
Max level
5
Cooldown (s)
0.3
Base damage
14
Learners
76

Fire Spin: levels 1–5

Fire Spin starts with a 0.3-second cooldown, changing to 0.3 seconds at level five.

Fire Spin: levels 1–5
Move levelCooldown (s)Damage per eventRadius / reachCountProjectile / orbit speedProjectile size
Fire Spin · level 10.3146232.49
Fire Spin · level 20.3146242.49
Fire Spin · level 30.321.76242.49
Fire Spin · level 40.321.777.543.249
Fire Spin · level 50.333.63577.553.249

Fire Spin: type-adjusted event examples

Fire Spin: 14 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.

Fire Spin: type-adjusted event examples
Target partnerDefending typesType factor (%)Level-one event damageLevel-five event damage
CharmanderFire60%8.420.181
CharmeleonFire60%8.420.181
CharizardFire / Flying60%8.420.181
VulpixFire60%8.420.181
NinetalesFire60%8.420.181

Fire Spin: upgrade choices

Fire Spin has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.

  1. Fire Spin's level 2 card changes count by adding 1.
  2. Fire Spin's level 3 card changes damage per event by multiplying by 1.55.
  3. Fire Spin's level 4 card changes radius / reach by multiplying by 1.25 and projectile / orbit speed by multiplying by 1.35.
  4. Fire Spin's level 5 card changes count by adding 1 and damage per event by multiplying by 1.55.

Fire Spin: evolution condition

Fire Spin evolves into Sacred Fire with the Synthesis run stat card.

  1. Bring Fire Spin to level 5.
  2. Take the Synthesis card while preparing Fire Spin; it may be taken before the move reaches maximum level.
  3. Choose Fire Spin's golden evolution card for Sacred Fire.

Fire Spin: regional learning pools

Fire Spin's 76 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Fire Spin supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.

Fire Spin: regional learning pools
Regional bannerCan learn the moveStart with the moveOpening starters that can learn itShiny-capable learners
Kanto120112
Johto100110
Hoenn6016
Sinnoh5015
Unova140114
Kalos7017
Alola8018
Galar5015
Paldea9019

Fire Spin: starting partner choices

No partner starts with Fire Spin; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.

Sources for Fire Spin