Fire Spin
Fire Spin is a Fire orbit move. It starts with 14 damage per event and a 0.3-second cooldown, with 5 levels. 76 partners can learn Fire Spin, and 0 start with it. Flames that spin around you. Constant defense.
Base move facts
- Type
- Fire
- Behavior
- Orbit
- Max level
- 5
- Cooldown (s)
- 0.3
- Base damage
- 14
- Learners
- 76
Fire Spin: levels 1–5
Fire Spin starts with a 0.3-second cooldown, changing to 0.3 seconds at level five.
| Move level | Cooldown (s) | Damage per event | Radius / reach | Count | Projectile / orbit speed | Projectile size |
|---|---|---|---|---|---|---|
| Fire Spin · level 1 | 0.3 | 14 | 62 | 3 | 2.4 | 9 |
| Fire Spin · level 2 | 0.3 | 14 | 62 | 4 | 2.4 | 9 |
| Fire Spin · level 3 | 0.3 | 21.7 | 62 | 4 | 2.4 | 9 |
| Fire Spin · level 4 | 0.3 | 21.7 | 77.5 | 4 | 3.24 | 9 |
| Fire Spin · level 5 | 0.3 | 33.635 | 77.5 | 5 | 3.24 | 9 |
Fire Spin: type-adjusted event examples
Fire Spin: 14 level-one damage × the target's clamped type factor, with neutral weather and no other modifiers. Damage is per landed event, rather than per second.
| Target partner | Defending types | Type factor (%) | Level-one event damage | Level-five event damage |
|---|---|---|---|---|
| Charmander | Fire | 60% | 8.4 | 20.181 |
| Charmeleon | Fire | 60% | 8.4 | 20.181 |
| Charizard | Fire / Flying | 60% | 8.4 | 20.181 |
| Vulpix | Fire | 60% | 8.4 | 20.181 |
| Ninetales | Fire | 60% | 8.4 | 20.181 |
Fire Spin: upgrade choices
Fire Spin has four level-up selections. Check how each upgrade changes this move's damage, timing or other attributes.
- Fire Spin's level 2 card changes count by adding 1.
- Fire Spin's level 3 card changes damage per event by multiplying by 1.55.
- Fire Spin's level 4 card changes radius / reach by multiplying by 1.25 and projectile / orbit speed by multiplying by 1.35.
- Fire Spin's level 5 card changes count by adding 1 and damage per event by multiplying by 1.55.
Fire Spin: evolution condition
Fire Spin evolves into Sacred Fire with the Synthesis run stat card.
- Bring Fire Spin to level 5.
- Take the Synthesis card while preparing Fire Spin; it may be taken before the move reaches maximum level.
- Choose Fire Spin's golden evolution card for Sacred Fire.
Fire Spin: regional learning pools
Fire Spin's 76 learners include 0 starting partners. A learnset entry allows the attack during a run; starting with Fire Spin supplies it at the opening selection. Filter the Pokédex by this move to examine every eligible partner.
| Regional banner | Can learn the move | Start with the move | Opening starters that can learn it | Shiny-capable learners |
|---|---|---|---|---|
| Kanto | 12 | 0 | 1 | 12 |
| Johto | 10 | 0 | 1 | 10 |
| Hoenn | 6 | 0 | 1 | 6 |
| Sinnoh | 5 | 0 | 1 | 5 |
| Unova | 14 | 0 | 1 | 14 |
| Kalos | 7 | 0 | 1 | 7 |
| Alola | 8 | 0 | 1 | 8 |
| Galar | 5 | 0 | 1 | 5 |
| Paldea | 9 | 0 | 1 | 9 |
Fire Spin: starting partner choices
No partner starts with Fire Spin; choose an eligible learner and acquire the move during the run. Base stats and regional rarity help compare the opening options.